alexis.jeuffrain
All work

● Case study · Defence

VANTAGE

One picture of the ground, from the platoon to the brigade.

A battle management system (BMS) for ground forces. It fuses every source on the battlefield into one picture where each piece of information says where it comes from, then gives every echelon its own screen. I designed the brand, the tablet, the command post laptop, the brigade wall, the compute node they run on, and five animated scenarios built in code.

Client
Self-initiated
Role
Product design, brand, industrial design concept, front-end build
Surfaces
Section tablet, company laptop, brigade wall, VANTAGE Node
Theatres
NORTH-3, SAND-7, BALTIC-4, ARGONNE-1
Stack
HTML, Canvas, SVG, WebAudio, generated terrain
Years
2026
Status
Concept, designed and coded

What it is

Fifty sources. One picture.

VANTAGE is a battle management system, a BMS: the software that gives every echelon, from the platoon to the brigade, the same tactical picture, and carries orders down and acknowledgements up. A command post hears from radars, drones, acoustic sensors, vehicles and squads. Each one reports with its own delay, its own format and its own reliability. VANTAGE fuses them into one picture of the ground, and every symbol on that picture says where it comes from and how old it is.

The same picture then goes to every echelon, shaped for the person who reads it: the section leader on a rugged tablet, the company commander on a laptop in the command post, the brigade staff on a wall of screens. VANTAGE is a fictional product. The units, places and data are invented; the doctrine, the symbology and the constraints are real.

Where VANTAGE sits

  1. 01Battle management systems

    The family of VANTAGE. The tactical picture and the orders, from the dismounted soldier and the vehicle up to brigade headquarters. In service: SICS in France (Thales and Atos), SitaWare Frontline (Systematic, Denmark), TORCH-X (Elbit, Israel), DELTA (Ukraine).

  2. 02Data and decision platforms

    Intelligence, planning and analysis for staffs, across very large volumes of data. Palantir Gotham, and Maven Smart System in service with NATO.

  3. 03Recce-strike

    Find a target and engage it, with artillery and strike drones coordinated in real time. Helsing Altra.

  4. 04Autonomy and sensor networks

    Command autonomous systems and fuse a mesh of sensors. Anduril Lattice.

  5. 05What VANTAGE adds to its family

    Lines of sight computed on the relief, the source and age of every track, a design that starts from the degraded link, and a hard line on targeting.

What VANTAGE does not do

  1. 01No targeting

    VANTAGE shows the ground and who is on it. It does not assign targets, compute firing solutions or command a strike. The strike comes after, in other systems, under other authorities.

  2. 02No decision on its own

    The AI proposes, with its reasons and its confidence. It never merges a track, moves a friendly unit or sends an order by itself.

  3. 03No false certainty

    A doubtful source is marked doubtful, an old track fades, a lost link is named with its time. The screen never looks more sure than the data.

  4. 04No dependency on the cloud

    Fusion and AI run on board, in the Node or in the unit's own hardware. Without a link, every echelon keeps working on its own copy.

  5. 05No national fork

    NATO symbology is native, so allies read the same picture. The national register sits on top as a second grammar, never as a separate dataset.

In numbers

3screens, one picture: tablet, laptop, wall
5animated scenarios, built in code
4theatres, from snow to desert
112pxfor every decision, gloves on

Brand identity

The high ground, shared.

The sign is a viewshed: everything visible from one point. 120 lines of sight, one every 3 degrees, cut by the terrain in each direction and closed by the horizon. Because it is generated from elevation data, each theatre gets its own variant; the circle, the point and the wordmark never move.

Earth, snow and metal carry the brand: black, graphite, stone, sand, bone. One signal orange per spread, never a background. Grain always, gradients never flat, and the lines of sight never cross the words.

Brand book cover: lines of sight radiating from an orange vantage point over a snowy ridge, the viewshed cut out, the VANTAGE lockup
Manifesto spread: THE HIGH GROUND, SHARED. in condensed black type, SHARED in signal orange, a soldier lit by his tablet
The sign spread: WHAT YOU SEE FROM THE SUMMIT, and the viewshed with its vantage point
Construction spread: 120 lines, horizon, terrain, vantage point; and the sign down to 16 pixels
Theatres spread: new terrain, new sign, same brand, four signs for NORTH-3, BALTIC-4, ARGONNE-1 and SAND-7
Colour and type spread: black, graphite, stone, sand, bone and signal orange; Martian Grotesk condensed and wide, Martian Mono
Brand book, version 2.0. 180 × 290 mm, 56 pages.

Brand universe

Show the sources. Real light, no insignia.

The imagery shows what feeds the picture and who reads it: radars, masts, drones, vehicles, tablets, and the people who use them. Each source is its own vantage point, and its lines of sight are drawn over the photograph. Restraint over spectacle.

The problem spread: a mobile radar in the snow at night, its lines of sight, and A DECISION IS ONLY WORTH THE PICTURE IT RESTS ON.
Sources spread: 50 SOURCES. ONE PICTURE. with a fixed-wing UAV, a quadcopter and a vehicle with a sensor mast
Endure spread: ENDURE in wide black type, a relay mast seen through its lines of sight, LINK LOST in signal orange
Imagery spread: FOG. FOREST. RADAR. over a radar on a telescopic mast in a misty forest
Graphic language spread: THE LINES NEVER CROSS THE WORDS, grain always, gradients never flat, one signal orange per spread
In the field: the node kit case stencilled in the snow, the exercise badge and the trade show stand
The product chapter: NORTH-3, WHAT DESERVES TO INTERRUPT ME NOW., the alert and the merge proposal as they appear on the section tablet
The product chapter: ARGONNE-1, AN ORDER GOES DOWN. THE ACK COMES UP., the brigade wall and the chain of command from wall to tablet
The product chapter of the brand book: the screens, captured from the live prototypes.

The missions

Five missions, one screen at a time.

The section, on a tablet

What deserves to interrupt me now.

NORTH-3 · Snow, frozen lakes

Before dawn, in night mode: a dimmed, warm screen with no light surface that would give the position away. The section's lines of sight start from where it stands and stop where the relief cuts them. The ground it cannot see stays empty, and that is where a radar track appears.

The track becomes an enemy armoured vehicle 1.3 km away, still out of the section's sight. One arc segment per independent source sits above the symbol. Everything else dims, the tablet vibrates, and the decision rises under the thumb: three targets of 112 px. Then the AI proposes, in dashed sand and with its reasons, to merge an acoustic track with it. The section leader decides.

Open the full page

How the interface works

  1. 01Danger is felt before it is read

    Critical and close: the rest of the picture dims, the frame pulses, sound and vibration, and a visual equivalent for every sound, for the post that runs silent.

  2. 02The machine proposes, a human decides

    A dashed sand frame means one thing on every screen: the AI suggests. With its reasons and its confidence, and never applied by itself.

  3. 03An order reads at a glance

    One colour reserved for orders, always a solid line and an arrow. It never decorates anything else, so nobody confuses an order with a proposal.

  4. 04Every symbol says where it comes from

    One arc segment per independent source above every track, and the symbol fades as the information ages. An old track then becomes a zone of uncertainty instead of a false certainty.

  5. 05The sign is a tool

    The viewshed of the brand is computed live on the relief: what a section really sees, where a jammer reaches. The ground nobody sees stays empty on the map.

  6. 06One meaning per colour

    Bone marks the one action to take. Dashed sand is the AI, and only the AI. Signal orange is an alert, never a background. Blue, red and yellow belong to NATO symbology.

  7. 07Night is a mode, not a theme

    A dimmed, warm screen with no light surface, so the tablet never gives the position away. Identity still reads by shape, as NATO symbology intends.

  8. 08Targets for gloves

    112 px for decisions, 56 px for everyday controls, 44 px as a floor. Measured for a cold, gloved thumb in a moving vehicle.

Two basemaps

Tactical relief, or colour map.

The same ARGONNE-1 wall on the colour map basemap
The ARGONNE-1 wall on the grey tactical relief basemap
ReliefColour
Drag to compare. Same data, same instant. The grey relief exaggerates the volume and leaves colour to the symbols alone; the colour map adds forests, villages, the kilometric grid and the scale. Each operator switches on their own screen.

Hardware

VANTAGE Node. The fusion, in a box.

VANTAGE runs on the rugged tablets, laptops and screens units already have. When a unit has nothing, the Node is the reference: a fanless edge computer bolted in the command vehicle, that runs the fusion and the AI locally, link or no link.

The top face is the heatsink, and it is the sign: 120 machined fins radiate from the centre like the lines of sight of the logo. One light only, a ring that comes on when the AI has a proposal waiting.

The VANTAGE Node, a graphite fanless edge computer with radiating fins and a ring of light, in a studio
The Node mounted in a command vehicle at night, a gloved hand plugging a connector
Detail of the front face: four circular connectors with tethered caps and the guarded zeroize switch
The Node set down on a snowy ridge next to a command vehicle and an antenna mast
Technical drawing of the Node: top, front and side views with dimensions, and its specification
280 × 200 × 80 mm, 4.5 kg, IP67, from minus 32 to plus 55 °C, zeroize in under two seconds. Fictional, but held to real military standards.

Software

Each echelon keeps its own copy of the picture.

Degraded by design

Every level keeps a full copy of its own picture and carries on alone when the link drops, as in SAND-7. Messages wait in a queue and leave when the link comes back. NATO symbology is native; the national register sits on top as a second grammar, never as a fork of the data.